Do you want to know what are some of the best cards in World War Doh? Well then, you came to the right place, because that is exactly what we are going to cover in today’s article!
No matter if you want to know it for making a stronger team or in order to better avoid these units, you need to know what are some of the cards because you won’t always get Legendary ones, so it’s good to know what other units are some of the best!
If you want to learn some of the best tips and tricks that we know about the game, don’t forget to check our game guide where we tell you how to win more games! So let’s not waste another second and check them out right here below, shall we?
B. Mine
This is a mine which becomes invisible after a while and detonates on touch, dealing massive damage. It can be dispelled for a short while after arming, before it becomes invisible and can destroy everything.
Type: Building
Targets: Troops, Buildings, Towers, Commanders
Rarity: Common
Attacks: Ground attacks
Range: 14
Area Damage: 3000
Activation range: 6
HP: 80
Damage Type: Normal (damage is reduced against buildings and commander)
Caveman
This is a normal troop unit, with very good stats overall and a pretty well-rounded kit. It can survive well, it deals good damage, but it is a single unit (not multiple units).
Type: Unit
Targets: Troops, Buildings, Towers, Commanders
Rarity: Common
Attacks: Ground attacks
Range: melee
Damage: 900
Damage/sec: 600
Movement Speed: Slow
HP: 1800
Damage Type: Normal (damage is reduced against buildings and commander)
Snipe
This is a very useful spell for dealing with very high HP troops. It doesn’t work on buildings, but it works against Commander (but not as effective). This is definitely useful if the opponent has some strong single units.
Type: Spell
Targets: Troops, Commander
Rarity: Common
Attacks: Ground and air attacks
Targets: Single target
Damage: 1200
Damage Type: Normal (damage is reduced against buildings and commander)
Van Gunn
It prioritizes the enemy Commander and it deals quite massive damage against him. If there are other units in the way, they can block the shot but they will take damage until they die and free the way to the Commander.
Type: Unit
Targets: Troops, Buildings, Towers, Commanders
Rarity: Epic
Attacks: Ground and air attacks
Range: Infinite range
Damage: 3221
Attack Speed: 10s
HP: 1449
Damage Type: Normal (damage is reduced against buildings and commander)
Mrs. Rex
This is a very good unit which walks around the arena, damaging everything in the way and laying Rex eggs from time to time. They hatch normally, but it’s a very good unit for that if you manage to keep it alive enough to spawn 3-4 eggs.
Type: Unit
Rarity: Epic
Spawns: Rex (Rex level 1)
Spawn Time: 20s
Movement Speed: Very Slow
HP: 9663
Damage Type: Normal (damage is reduced against buildings and commander)
Dread Zeppelin
This air unit is one of my favorites because even if it’s some some super Legendary unit, it’s good for dealing massive damage to Towers and Commanders and if there are no units to counter it, then it’s going to melt them in a few seconds!
Type: Unit
Targets: Towers, Commander
Rarity: Rare
Attacks: Ground and air attacks
Range: 18
Damage: 242
Damage/sec: 484
Movement Speed: Very Slow
HP: 4840
Damage Type: Demolition (damage ideal for destroying buildings)
Missile Turret
This unit will release a barrage at the incoming air units and will deal area damage. It can also reveal invisible enemies, so it’s a very good overall building for all purposes.
Type: Building
Targets: Troops, Commander
Rarity: Epic
Attacks: Air attacks
Reveals: Ground and air invisible units
Range: 26
Area Damage: 725
Area Damage/sec: 362
HP: 1449
Damage Type: Normal (damage is reduced against buildings and commander)
Confetti the Yeti
This is a massively tanky unit which will block any incoming frontal damage, until the ice breaks. Once it does, he starts attacking enemies which will become chilled. He is also immune to freezing and chilling effects.
Type: Unit
Targets: Troops, Buildings, Towers, Commanders
Rarity: Epic
Attacks: Ground attacks
Range: Melee
Area Damage: 483
Area Damage/sec: 322
Movement Speed: Slow
HP: 9663
Building HP: 1933
Damage Type: Normal (damage is reduced against buildings and commander)
Cybuck
Teleports to the weakest enemy in range, dealing damage in the process. It can be dropped anywhere on the map, but it will not teleport if the enemy is in close range.
Type: Unit
Targets: Troops, Buildings, Towers, Commanders
Rarity: Rare
Attacks: Ground attacks
Teleport Range: 4-30
Teleport Damage: 1089
Damage: 484
Damage/sec: 484
Movement Speed: Slow
HP: 1452
Damage Type: Normal (damage is reduced against buildings and commander)
Dr. Death
This is an assassin type of unit, which basically goes all kamikaze in order to take down the enemy Commander. (it rushes to it)
Type: Unit
Targets: Troops, Commander
Rarity: Epic
Attacks: Ground attacks
Range: Melee
Poison Damage/sec: 333
Poison Duration: 24s
Poison Radius: 8
Movement Speed: Very Fast
HP: 1933
Damage Type: Poison (damage is ideal for killing the Commander, but doesn’t affect the buildings)
These would be our picks for the best units in the game! What are some of your favorite units and why? Feel free to share them with us by leaving them down in the comments section below!
Published: Feb 24, 2020 05:12 pm