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Brawlhalla Hammer Combos

Brawlhalla Best Hero Specific Combos

Brawlhalla is a widely popular 2D fighting game that offers more than 45 legends to choose from, each with unique movesets, signature abilities, stats, weapon combinations, and flair to suit your personal playstyle. In this article, we will share some of the best hero-specific combos shared by the community and some of the best Brawlhalla players out there.

Recommended Videos

Brawlhalla Best Combos Series

Before moving on to the Hero Specific combos. Here is a series of guides that covers basic and advance combos for specific weapons.

Glossary of Actions in Brawlhalla

Here is a glossary of different actions and their short forms that you will be seeing in the best combos list.

  • NH = Neutral/Up Signature
  • DH = Down Signature
  • SH = Side Signature
  • Light Attacks:
  • NL = Neutral Light
  • DL = Down Light
  • SL = Side Light
  • Aerial Attacks
  • R = Recovery
  • GP = Ground Pound
  • NA = Neutral Air
  • DA = Down Air
  • SA = Side Air

Other:

  • GC = Gravity Cancel (Spot dodge in air and do a move)
  • J = Jump
  • DJ= Dash Jump
  • FF = Fast Fall
  • UD = UP Dodge
  • FD = Forward Dodge
  • BD = Dodge Away
  • DD = Down Dodge
  • T=Throw
  • PU=Pick Up

Best Hero Specific Combos in Brawlhalla

Thanks to the Brawlhalla player and steam user Handsome | SelahW and a few other notable players in the community. We have a list of some of the best Hero Specific combos in Brawlhalla.

Bodvar


Sword

  • DL→GC→NH (spot dodge read, 32 damage)
  • SL→FD→DH (10 dodge frames, 41 damage)
  • DL→WAIT→GC→DH (Down dodge read, 35 damage)
  • SL→FD→NH (Jump/Up dodge read, 27 damage)


Hammer

  • DL→WAIT→NH (Spot dodge read, 33 damage)
  • Dl→SH (7 frames, 37 damage)
  • DL→DH (10 frames, 32 damage)

Cassidy


Guns

  • SL→WAIT→NH (Dodge towards you read, 38 damage)
  • SL→FD→TURN→NH (Spot dodge read, 38 damage)
  • DL→FD→NH (5 Dodge frames, 38 damage)

Hammer

  • DL→NH (24 damage)
  • NL→FD→NH (37 damage)


Orion

Spear

  • DL→GC→NH (2 frames, 46 damage)
  • NL→FD→DH (Spot and towards you dodge read, 45 damage)
  • SL→NH (6 dodge frames, 49 damage)
  • SA(Grounded)→DH (10 dodge frames, 48 damage)

Rocket Lance

  • SL→NH (38 damage)
  • DL→SH (Towards you dodge read, 49 damage)
  • NL→FD→NH (10 frames, 46 damage)
  • DL→FD→NH (Jump read, 42 damage)


Lord Vraxx


Guns

  • NL→J→GC→NH (Spot dodge read, 49 damage)
  • DL→FD→NH (4 frames, 52 damage)
  • DL→WAIT→DH (Down or spot dodge read, 45 damage)
  • SA→NH (2 frames, 37 damage)

Rocket Lance

  • SL→NH (2 dodge frames, 50 damage)
  • NL→FD→NH (8 frames, 58 damage)
  • DL→FD→DH (10 frames, 41 damage)
  • DL→FD→NH (9 frames, 56 damage)

Gnash


Hammer

  • DL→NH (11 frames, 35 damage)
  • DL→SH (6 frames, 31 damage)
  • NL→FD→NH (15 frames, 50 damage)
  • SL→FD→SH (Away dodge read, 40 damage)


Spear

  • DL→GC→NH (2 frames, 40 damage)
  • NL→FD→SH (Away dodge read, 42 damage)
  • SL→DH (Towards or spot dodge read 46 damage)
  • NL→FD→NH (10 frames, 42 damage)

Queen Nai

Katars

  • NL→NH (Spot dodge read, 43 damage)
  • DL→GC→DH (15 frames, 39 damage)
  • Dl→GC→NH (Up or spot dodge read, 42 damage)
  • DA(Grounded)→FD→NH (15 frames, 35-45 damage)
  • NL→J→GC→DH (Spot or towards dodge read, 40 damage)
  • NL→J→GC→SH (Away dodge read, 35 damage)


Spear

  • DL→GC→NH (43 damage)
  • SL→SH (12 frames, 42 damage)
  • NL→FD→NH (Jump punish, 43 damage)


Hattori


Sword

  • SL→FD→NH (Jump punish, 43 damage)
  • DL→GC→NH (10 frames or spot dodge punish, 35 damage)
  • DL→GC→NH (10 frames or spot dodge punish, 35 damage)
  • SL→DH (Dodge towards you punish, 42 damage)
  • SL→FD→SH (15 frames, 45 damage)

Spear

  • NL→FD→NH (15 frames, 42 damage)
  • SL→NH (14 frames, 45 damage)
  • DL→GC→NH (10 frames, 41 damage)
  • SL→DH (12 frames or dodge towards punish, 46 damage)
  • SL→DH (12 frames or dodge towards punish, 46 damage)
  • SL→SH (8 frames, 48 damage)

Sir Roland


Sword

  • DL→GC→NH (Spot dodge punish, 30 damage)
  • NL→FD→NH (15 frames, 36 damage)
  • NL→DH (Dodge towards you punish, 34 damage)
  • SL→FD→NH (Jump punish or 20 frames, 38 damage)
  • SL→FD→NH (Jump punish or 20 frames, 38 damage)

Rocket Lance

  • SL→J→GC→DH (Spot or away dodge punish, 40 damage
  • )SL→J→GC→SH (Spot or away dodge punish, 36 damage)
  • DL→FD→DH (14 frames, 46 damage)
  • SL→NH (10 frames, 38 damage)
  • DL→NH (Jump or up dodge punish, 44 damage)


Scarlet


Hammer

  • DL→NH (4 frames, 29 damage)
  • DL→SH (7 frames, 31 damage)
  • DL→DH (8 frames, 26 damage)
  • DL→WAIT→DH (Spot or down dodge punish, 26 damage)
  • SA(Grounded)→SH (15 frames, 43 damage)

Rocket Lance

  • SL→NH (4 frames, 29 damage)
  • SL→J→GC→DH (Spot or towards you dodge punish, 29 damage)
  • DL→FD→DH (Spot dodge punish or 15 frames, 35 damage)
  • DL→FD→DH (Spot dodge punish or 15 frames, 35 damage)
  • DL→FD→SH (14 frames, 35 damage)

Thatch


Sword

  • DL→GC→NH (15 frames or spot dodge punish, 35 damage)
  • DL→GC→NH (15 frames or spot dodge punish, 35 damage)
  • SL→NH (17 frames, 43 damage)
  • DL→GC→SH (14 frames or away dodge punish, 37 damage)
  • DL→GC→SH (14 frames or away dodge punish, 37 damage)
  • T(Down)→PU→DH (13 frames, 30 damage)

Guns

  • DL→FD→NH (48 damage)
  • NL→J→GC→NH (Spot dodge punish, 45 damage)
  • DL→FD→SH (8 frames, 46 damage)

Ada


Spear

  • DL→GC→NH (2 frames or spot dodge read, 36 damage)
  • DL→GC→NH (2 frames or spot dodge read, 36 damage)
  • NL→FD→SH (8 frames, 40 damage)
  • NL→FD→DH (14 frames, 35 damage)
  • NL→FD→NH (Jump read, 37 damage)
  • SL→SH (7 frames, 43 damage)

Guns

  • DL→FD→SH (3 frames or spot dodge punish, 54 damage)
  • DL→FD→SH (3 frames or spot dodge punish, 54 damage)
  • DL→FD→DH (8 frames, 48 damage)
  • SA(Grounded)→SH (6 frames, 48 damage)
  • SA(Grounded)→DH (8 frames, 41 damage)

Sentinel


Hammer

  • DL→NH (6 frames, 36 damage)
  • DL→WAIT→NH (Spot dodge read, 36 damage)
  • DL→SH (6 frames, 37 damage)
  • DL→DH (Down dodge read, or 15 frames, 31 damage)
  • DL→DH (Down dodge read, or 15 frames, 31 damage)
  • NL→FD→NH (10 frames, 50 damage)

Katars

  • SL→DH (8 frames, 44 damage)
  • NL→J→GC→SH (Away dodge read, 34 damage)
  • NL→NH (14 frames, 32 damage)

Lucien


Katars

  • SL→SH (6 frames, 36 damage)
  • NL→NH (Spot and down dodge read or 15 frames, 44 damage)
  • NL→NH (Spot and down dodge read or 15 frames, 44 damage)
  • SL→NH (10 frames, 42 damage)

Guns

  • DL→SH (5 frames, 46 damage)
  • Dl→DH (Dodge in punishing, 48 damage)
  • Dl→FD→NH (4 frames, 50 damage)
  • SA(Grounded)→SH (6 frames, 41 damage)

Teros


Hammer

  • DL→NH (26 damage)
  • DL→DH (2 frames, 39 damage)
  • DL→SH (9 frames, 31 damage)
  • NL→FD→NH (4 frames, 39 damage)

Axe

  • SL→NH (7 frames, 38 damage)

Koji


Bow

  • SL→FD→DH (4 frames, 44 damage)
  • SL→SH

We will add hero-specific combos for new characters that come out in the future. We will also be updating this list with hero-specific combos from the current roster. Meanwhile, tell us about your favorite hero in Brawlhalla and the combo of his/her that you like the most.

Brawlhalla is a free-to-play 2D fighting game currently available on Nintendo Switch, Xbox Series X|S, Xbox One, PS5, PS4, Steam, iOS, and Android platforms.

Author
Image of Hritwik Raj
Hritwik Raj
Hritwik is a guides writer who has been writing about video games for almost a decade. He is a Computer Science graduate who has always been into gaming. Most of the time, you will find him covering News and Guides for various publications. And when he is not working, you will find him fighting with his friends about how good of a gamer he is. His favorite games include Fallout 76, Borderlands 2, Call of Duty, Apex Legends, Destiny 2, Souls series, Genshin Impact, and The Last of Us.