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Fire Emblem Engage
Image via Intelligent Systems

All Hidden Secrets You Can Find in Fire Emblem Engage

These are pretty interesting, really.

Fire Emblem: Engage contains some interesting content and secrets that some players miss out on just because they don’t know how to get them. If you’re looking to find all the secrets the game has to offer, then you’re in the right place. Below is a quick look at the hidden secrets Fire Emblem: Engage has.

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Warning: Keep in mind that while some might be useful to your progress in the game, some are spoilers that might make it less fun for you.

Hidden interactions mid-battle

Fire Emblem Engage
Image via Intelligent Systems

Some Emblems have interesting interactions that can only happen in the right circumstance with the right characters:

  • Using Tiki’s Divine Blessing on Marth, whom she affectionately calls Mar-Mar, results in getting the revive stone. This action also extends the duration of their Engage.
  • Positioning Marth adjacent to Tiki changes the latter’s Divine Blessing to Divine Blessing+. It has different effects, depending on their Engage status. Divine Blessing+ can then be used on anyone.
  • If he is positioned adjacent to Byleth, Edelgard’s Engage Attack will have flashy animations instead of the usual. It’s currently unclear if the damage is increased or decreased in any way, but the attack doesn’t count as a turn. Players can use this move repeatedly to their advantage.

Return of old Fire Emblem maps

Fire Emblem Engage
Image via Intelligent Systems

Those who are new to the Fire Emblem franchise are unlikely to notice, but long-time fans will see that maps from older games have returned in Engage via Paralogue missions. Technically they’re not the same maps but “remixed” versions based on them.

Lucina’s Paralogue, for example, is based on Arena Ferox from Awakening. Ike’s Paralogue is based on Gebal Castle from Path of Radiance. Lyn’s Paralogue, on the other hand, is based on The Laws of Sacae from The Binding Blade, even though she played the lead role in The Blazing Sword. There are many more maps from earlier entries, and it’s up to you to discover where they’re from.

Hidden plot in paralogues and support conversations

Fire Emblem Engage
Image via Intelligent Systems

Next, Fire Emblem: Engage has its own story, but a quick reading between the lines reveals a few hidden plots that fans might be interested in. These can be unearthed by having support conversations and many of them are easily missed. For example, in a support conversation between Framme and Boucheron, it’s implied that the world of Fire Emblem: Three Houses is nothing but a novel in the game.

Some paralogues will also have other neat details woven into them—which you will only notice if you’re a long-time fan of the series. Of course, we expect no fewer references from a Fire Emblem anniversary game.

Rosado and the Lake of Mystery

Rosado in Fire Emblem Engage
Image via Intelligent Systems

Fire Emblem is known for setting distinctions between male and female characters, but one particular conversation in Fire Emblem: Engage shows a possible departure from that practice. In a support conversation with Lapis, Elusian Royal Knight Rosado reveals that he came from the Lake of Mystery, a place that has “broken through expectations” when it comes to gender.

It’s still unclear as to what that description means. It could be a place that accepts those who do not identify as male or female. Or it could simply be a place where men and women do more than what is expected of their gender.

Related | How to Recruit Rosado In Fire Emblem Engage – Recruitment Guide

Seadall the matchmaker

Fire Emblem Engage
Image via Intelligent Systems

Seadall is a Fortune Teller who can be recruited after Chapter 15—Dancer In The Ruins. Once he is recruited, he can set up shop in Somniel, allowing players to get some interesting information through “fortune telling” at night.

Players can visit Seadall to have units’ fortunes told in between missions. Players can then check the Thinking Of section of his fortunes to find out which character will be best partnered with who. This information will greatly help when selecting characters to pair up.

There are several Annas in Fire Emblem Engage

Fire Emblem Engage
Image via Intelligent Systems

It’s understood that in Fire Emblem titles, there exist several worlds where heroes come from. One particular scene in Fire Emblem Engage reveals this aspect of the franchise to be true.

During the end credits, players are shown images showing what happens to the characters after the events of the main story. One such image shows merchant Anna going home to two Annas wearing familiar costumes—Anna’s Outlaw costume in Fire Emblem Fates, and Anna’s Trickster costume from Fire Emblem Awakening. Of course, it’s entirely possible that Anna has some lookalikes and they’re wearing these costumes, but it’s also possible that they’re real Annas existing side-by-side in this seemingly isolated world.

Celica knows Marth

Fire Emblem Engage
Image via Intelligent Systems

If you thought Lucina’s knowledge of Anna is interesting, you haven’t heard it all yet. Celica, the lead character in Fire Emblem: Shadows of Valentia, happens to know Marth, the most iconic and recognizable hero of the series who starred in various titles starting from the original game, Fire Emblem: Shadow Dragon and the Blade of Light.

This interesting detail is revealed when you talk to Celica in the Somniel. She will casually mention that she knows Marth. This is entirely plausible, considering how their homelands are close to each other according to canon: Celica’s homeland, Valentia, is just across the sea from Marth’s home, Archanea.

Alfred’s woeful fate

Alfred in Fire Emblem Engage
Image via Intelligent Systems

Alfred, the first prince of Firene, appears to have had bouts with serious illness before the events of Fire Emblem: Engage. And while he seems fine during the events of the main story, the sickness sadly gets the best of him post-game.

These details are revealed by his sister Celine towards the end of the game. Celine, during support conversations, hints that Alfred had some illness as a child, but somehow recovers and gets well over time. However, it is later implied that Alfred’s illness returned and he passes away at a young age because of it.

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