Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Best Arena 5 Decks in Clash Royale

Best Arena 5 Decks in Clash Royale

In Clash Royale, you have to go through a lot of challenges before you can reach the maximum arena 15 and then advance through the leagues. And one of the most important steps on the way to the top is the 5th arena, Spell Valley. This arena allows you to get a lot of necessary cards from chests that you will use even after reaching arena 15. But to receive cards, you need to open chests, and to do so, you need a good deck. In this article, we will talk about the best decks for the 5th arena.

Recommended Videos

Best Arena 5 Decks in Clash Royale

In arena 5 you can get very useful cards, namely Zap, Bats, Wall Breakers, Hog Rider, Princess, and Witch. All of these cards are extremely good and will be useful in some decks even in later arenas. Some of them will help you fight and win in the Spell Valley arena.

Below, you can see the top three decks to play in the fifth arena in our opinion.

Deck 1 / Miner PEKKA Ram

  • Baby dragon
  • Fireball
  • Miner
  • Minions
  • P.E.K.K.A
  • Battle Ram
  • Skeleton Army
  • Zap

In this deck you have 3 main attackers: P.E.K.K.A, Battle Ram, and Miner. In the early game, you should start with a Miner to find out what cards the enemy is hiding, and then decide to play through the expensive P.E.K.K.A or through the cheaper Battle Ram. Regardless of the choice, Zap and Fireball will protect your attackers, and Baby Dragon will provide good air cover.

RELATED: Best Tournament Decks for Clash Royale

The average cost is 3.8 elixir.

Deck 2 / Hog Musk Barrel Bait

  • Skeleton Army
  • Zap
  • Fireball
  • Hog Rider
  • Musketeer
  • Fire spirit
  • Inferno Tower
  • Goblin Barrel

The main offensive cards of this deck are Hog Rider and Goblin Barrel, and Musketeer will help them with this. To prevent these creatures from dying too quickly from enemy creatures, you have Fire Spirit, Zap, and Fireball in your deck. Inferno Tower will be a good defense for your towers.

The average cost is 3.3 elixir.

Deck 3 / Valk Princess Bait

  • Skeleton Army
  • Fireball
  • Inferno Tower
  • Fire spirit
  • Goblin Barrel
  • Valkyrie
  • Princess
  • Barbarian Barrel

There are no obvious attackers in this deck. Her gameplay is to wait until the double elixir and start spamming the enemy towers with a huge number of small creatures. Until that time has come, dodge enemy attacks and do some damage to the towers with the help of Princess and Goblin Barrel.

The average cost is 3.1 elixir.

Author