Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Best Builds for Young Merric in Fire Emblem Heroes

Like the other Altean nobles, Merric’s younger form is joining the battle in Fire Emblem Heroes! Despite being a young novice, Young Merric, also known as Merric: Changing Winds, is a powerful mage, able to manipulate the winds to mend his wounds. Today, we’ll show you the best builds for Young Merric in Fire Emblem Heroes!

Recommended Videos

FEH Young Merric: Changing Winds – Best Builds

Stats

  • HP: 37/41/44 (50%)
  • ATK: 31/34/37 (60%)
  • SPD: 38/41/45 (70%)
  • DEF: 18/21/24 (35%)
  • RES: 21/25/28 (50%)
  • Overall: 161-163

Weapons

  • Winds of Change: Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit’s HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.

Related | Best Builds for Orochi in Fire Emblem Heroes

Assists

  • This unit has no inherent Assist skills.

Specials

  • Righteous Wind: Boosts damage by 30% of unit’s Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more than once per combat. HP restored to allies even if unit’s HP reaches 0.)

Passives

  • Swift Sparrow (A): If unit initiates combat, grants Atk+6, Spd+7 during combat.
  • Windsweep (B): If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
  • Distant Guard (C): Allies within 2 spaces gain: “If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.”

Strategy & Builds

Young Merric is a well-rounded hero, with mostly balanced stats across the board. Thanks to his young and sprightly youth, his Spd stat is incredibly high, letting him land easy follow-up attacks. His weapon and specials further boost his Spd in different ways, giving him a lot of flexibility.

For some optimal builds, leave the Winds of Change on him and give him any kind of Reposition assist move. Most of his built-in passives are usually the best for him, and for his Sacred Seal you can use Swift Sparrow to further boost his Atk and Spd. If you need him to be a little sturdier, you can use something like Hardy Bearing.

Speaking of sturdy, Young Merric is everything but—he can withstand a couple of magic attacks, but he must avoid physical attacks at all costs. Even with Righteous Wind activating frequently, Young Merric is always in danger of being one-shotted. Thankfully, he’s got plenty of ways to avoid direct damage.

To recap, Young Merric’s default build is pretty suitable for his playstyle. He’s a strong mage that has access to a semi-reliable heal for his team, and he’s got lots of ways to avoid damage to make up for his low Def.

That concludes our guide on Young Merric in Fire Emblem Heroes. If you have any other build recommendations, let us know in the comments below!

Author
Image of Jeremy Kanjanapangka
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.