From simple weapons like clubs and daggers to more complex martial weapons like rapiers and flails, there are tons of one-handed weapons to choose from in Baldur’s Gate 3. If your character prefers to use one-handed weapons, and you want to plan around your endgame weapon, here are some of the best one-handed weapons in Baldur’s Gate 3.
The best one-handed weapons to use in Baldur’s Gate 3
One-handed weapons are very versatile in Baldur’s Gate 3. While they may not be as strong as their two-handed counterparts, one-handed weapons allow you to dual-wield or use shields in your off-hand, which greatly opens up your combat options.
Related | Best Staffs for Sorcerers in Baldur’s Gate 3 (BG3)
Keep in mind that some of these weapons have different abilities on them, depending on whether you equip them in your main or off-hand. Now, let’s get started with our list of the best one-handed weapons in Baldur’s Gate 3.
Name | Location | Damage | Details |
---|---|---|---|
Bloodthirst | (Act 3) Dropped by Orin during “Get Orin’s Netherstone” at Wyrm’s Rock Fortress. | 1d4 + 2 | Improved Critical and True Strike. Grants Exploit Weakness when used in main hand, and True Strike Riposte when used in off-hand. |
Devotee’s Mace | Level 10 Cleric. Use the Divine Intervention ability and choose the “Arm Thy Servant” option. | 1d6 + 3, 1d8 Radiant | Healing Incense Aura heals nearby allies for 1-4 HP at the start of your turn, lasting for 10 turns. |
The Blood of Lathander | (Act 1) Found in Crèche Y’llek, beneath Rosymorn Monastery, by completing “Find the Blood of Lathander”. | 1d6 + 3 | Lathander’s Blessing heals you for 2-12 HP when taking fatal damage. Nearby allies are also healed. Lathander’s Light blinds nearby fiends and undead. |
Selûne’s Spear of Night | (Act 2) During Shadowheart’s companion quest “Daughter of Darkness/The Chosen of Shar,” turn away from Shar. | 1d6 + 3 | Gain Advantage on Wisdom Saving Throws and Perception checks, and see easier in the dark. Gain the Moonbeam and Moonmote abilities, two powerful persistent AoE spells. |
Shar’s Spear of Evening | (Act 2) During Shadowheart’s companion quest “Daughter of Darkness/The Chosen of Shar,” walk the path of Shar. | 1d6 + 3 | Gain Advantage on Saving Throws while obscured, and become immune to the Blind condition. Shar’s Darkness creates a cloud that blinds all enemies inside. |
Duellist’s Prerogative | (Act 3) Complete “Save Vanra” in the Lower City. | 1d8 + 3, 1d4 Necrotic | When you have nothing equipped in your off-hand slot, critical hit upon rolling 19 and gain additional Reaction. Spend Reaction to deal extra Necrotic damage. Gain the Challenge to Duel and Dueller’s Enthusiasm abilities. |
Crimson Mischief | (Act 3) Dropped by Orin during “Get Orin’s Netherstone” at Wyrm’s Rock Fortress. | 1d6 + 2, 1d4 Necrotic | When equipped in your main hand, deal extra 1d4 damage to enemies at half HP and deal 7 damage when attacking with Advantage. When used in your off-hand, your Ability Modifier is applied to your attacks. |
Nyrulna | (Act 3) Trade or steal the Djinni Ring from Akabi at the Circus of the Last Days in Rivington, then spin the wheel to win the jackpot. Near the jungle’s exit, open the locked chest. | 1d6 + 3, 1d6 Thunder | Throwing Nyrulna at enemies causes it to explode, dealing 3d4 Thunder damage to nearby targets. It will return to you automatically after thrown. Nyrulna grants bonus movement speed and jump distance, and negates fall damage. Gain the Zephyr Flash and Zephyr Break abilities. |
Orphic Hammer | (Act 3) Agree to Raphael’s deal during “Deal with the Devil” in Sharess’ Caress. Alternatively, steal from the archives in the House of Hope using the password gained from the archivist. | 1d8 + 3 | Gain Advantage on Saving Throws against spells. This weapon is very important to the main quest, but it’s still a great one-handed weapon as well. |
Think another weapon should be on the list? Let us know your favorites in the comments below.
Published: Aug 28, 2023 11:09 pm