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Bravely Default II

Bravely Default II Pictomancer Job Guide

Bravely Default II features a lot of different Jobs that let players customize their characters in several different ways. While the basic Jobs earned at the beginning of the game are extremely straightforward, the advanced ones earned later in the game are way more interesting. Among them is the Pictomancer Job, the ultimate supportive Job found in the game.

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Here’s everything you need to know about the Pictomancer in Bravely Default II.

Overview

The Pictomancer Job is a very unique Job that is mostly geared towards support. The Job’s abilities let you debuff enemies, making it invaluable to have in boss battles, far less in regular enemy encounters that can be won in a few turns. The Job’s first speciality, Self-Expression, makes Artistry abilities work as buffs instead when applied on oneself, expanding the Job’s offensive capabilities considerably. Considering it comes with great MP and Magic stats, you may want to pick a magic-oriented sub-Job for maximum efficacy.

The Pictomancer also works amazing as a sub-Job for tanky Jobs that still need MP to unleash their abilities. The Convert MP ability, which converts received damage into MP, is extremely useful, and so is the Sub-Job BP Saver, which reduces BP costs of Sub-Job abilities.

Special Abilities

Alongside Self-Expression, the Pictomancer also comes with the Extra Cost speciality, learned at Job Level 12. This speciality makes all status effects applied by the Pictomancer last a turn longer.

The Job’s Special Ability is Dark Art. This ability, unleashed after using Artistry 12 times, decreases enemies’ physical and magical defense for three turns while increasing the user’s Magical Defense and Restorative Power by 20%.

Abilities

The Pictomancer learns a mix of supportive and offensive abilities that make it great as both main Job and Sub-Job.

Disarming Scarlet (23 MP) – Reduce a target’s physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
Splatter (45 MP) – Attempt to daub a target. Targets’ resistance to all elements and weapon types is reduced by one when daubed.
Disenchanting Mauve (23 MP) – Reduce a target’s magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
Purify (28 MP) – Removes various status effects from a target.
Incurable Coral (16 MP) – Reduce a target’s restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value.
Freehand (30 MP) – Inflict ten times the ability’s casting cost as magical damage 1-5 times on a random target.
Indefensible Teal (30 MP) – Reduce a target’s physical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
Zappable Chartreuse (34 MP) – Reduce a target’s magical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
Sub-Job BP Saver – The BP cost of using sub-job abilities is reduced by one.
Chiaro
(60 MP) – Perform a powerful light magic attack on a target.
Scuro (60 MP) – Perform a powerful dark magic attack on a target.
Convert MP – Taking damage will cause the user’s MP to be restored by a proportional amount.
Dirty Fighter – The more status ailments a target is afflicted with, the more damage is inflicted when attacking that target.
Brush with Death (23 MP) – Attempt to inflict the doom ailment on a target. If the target is immune to doom or instant death attacks, they will receive a set amount of magical damage instead.
Mass Production (70 MP) – For three turns, the user’s Artistry abilities can be applied to multiple targets.

Author
Image of Francesco De Meo
Francesco De Meo
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.