Power Strike
– Cost: 2 Energy
– Deal 12-20/18-26/24-32 physical damage
Bladestorm
– Cost: 2 Energy
– Repeat for 3/4/5 times, deal 5 physical damage to a random enemy
Armor Breaker
– Cost: 1 Energy
– Deal 6/10/14 physical damage, if targets have armor, physical damage will double
Quick Jab
– Cost: 0 Energy
– Deal 4/6/8 physical damage, if this is the first card you played this turn, draw a card
Combo Attack
– Cost: 0 Energy
– Deal 5 physical damage, physical damage +2 for each card in your hand
Pain to Gain
– Cost: 0 Energy
– Deal 15/25/35 physical damage, target draw 1/2/3 cards
Card Blast
– Cost: 0 Energy
– Discard one card, deal magic damage equals to 6 + 6x cost of the draw card
Electric Gun
– Cost: 2 Energy
– Deal 12/16/20 physical damage and apply 1 Paralytic
Weakness Attack
– Cost: 1 Energy
– Deal 7/10/13 physical damage and apply 1 Weakness
Desperate Attack
– Cost: 1 Energy
– Deal 6/8/10 physical damage, if your health is below 20/30/40, physical damage +1 for each health below
Fight
– Cost: 0 Energy
– Repeat for 5 times or anyone dead, you and target deal 5-20 physical damage to each other alternately
Wisp of Wrath
– Cost: 0 Energy
– Deal 6 physical damage. If it is in your hand, whenever you play a card, deal 2 magic damage to a random enemy
Ka-Me-Ha-Me-Ha
– Cost: 1 Energy
– Deal 8 physical damage, physical damage +2 for each card in your current deck
Genki Dama
– Cost: 1 Energy
– Deal magic damage 7x the number of living character
Counter Anger
– Cost: 0 Energy
– Deal magic damage equal to the number of your counterattack to ll enemies
Bogeyman Sacrifice
– Cost: 0 Energy
– Both you and your target take magic damage equal to 25% (at least 8) of max health
Sun Spear
– Cost: 1 Energy
– Deal 10 magic damage and apply 1 Paralytic, then heal 10 your health
Reaper Scythe
– Cost: 1 Energy
– Deal 6 physical damage, if killed target, damage +1, otherwise damage -1
Bloodthirster
– Cost: 3 Energy
– Deal 30 + 10% of target’s lost health physical damage
Oath Sword
– Cost: 4 Energy
– Deal 50 physical damage
Call of Lophis – Skill cards
Defend
– Cost: 0/1/2 Energy
– Gain 6/13/20 Armor
Recovery
– Cost: 0 Energy
– Gain 2 Energy
Mind Sift
– Cost: 0 Energy
– Draw 3 cards and then discard 3 cards
Crazy
– Cost: 0 Energy
– Until next turn, the physical damage you deal +1/+2/+3 and the damage you take +1/+2/+3
Power!
– Cost: 1 Energy
– Draw a card, gain 3/4/5 “Power”
Bloodletting
– Cost: 1 Energy
– Lose 8/10/12 Health and then restore 18/22/28 Health
First Aid
– Cost: 1 Energy
– Heal 6/8/10 Health, draw a card
Massage
– Cost: 0 Energy
– Heal 6/9/12 Health, gain 1 Energy
Rest
– Cost: 1 Energy
– Heal 4 Health, remove 1/2/3 “Wound”
Meditation
– Cost: 1 Energy
– Discard 2 cards, and then draw 3 cards
Focus
– Cost: 1 Energy
– Draw 2 cards and then discard one card
Balance
– Cost: 1 Energy
– The target who have the most health loses 16 health and restore 16 health to the target with the least health
Overload
– Cost: 0 Energy
– Gain 5/6/7 Energy, you can’t restore Energy in next 3 turns
Peace
– Cost: 0 Energy
– Everyone will take 2 magic damage when they play an attack card in this fight
Plague
– Cost: 0 Energy
– Everyone will gain 2 Poison at the start of round in this fight
Rainstorm
– Cost: 0 Energy
– Everyone’s card limit -1 (not below 1)
Published: Aug 27, 2019 06:17 pm