Diablo II Resurrected is such an engaging experience thanks to the amazing freedom the game grants players, allowing them to tackle the many challenges found in it with different classes, builds, and gear. While some classes and builds are more difficult to use, and some clearly inferior to others, it’s very important to know everything there is to know about them to make an informed choice.
Here’s everything you need to know about the Assassin class and all skills it can learn.
Overview
Assassins in Diablo II Resurrected are powerful dual-wielding warriors that have a vast array of diverse skills at their disposal. The Martial Artes tree includes powerful elemental charge skills as well as powerful physical ones that make her incredibly versatile, while the Shadow Disciplines and the Trap trees further expand her possibility, granting her some additional tools that truly make her deadly such as the ability to summon allies and lay traps to catch enemies unaware.
While the variety of skills the Assassin can learn make her an excellent choice of class, not all her builds are meant for beginners. Focusing on Traps is a good way for beginners to play the Assassin, as she does not rely on gear and can deal damage safely from a distance. A Martial Artes tree focus build, on the other hand, requires good gear to be viable.
Assassin Skill Trees
Martial Artes
The Assassin Skill Trees include Martial Arts, Shadow Disciplines, and Traps. Here are all the skills that can be learned.
Skill | Level Requirement | Description |
Tiger Strike | 1 | Consecutive hits add damage bonuses to finishing moves. Must use a Dragon finishing move or normal attack to release charges |
Dragon Talon | 1 | Kick your enemies out of your way. Adds charged-up bonuses to the kick |
Fists of Fire | 6 | Consecutive hits add fire damage to finishing moves. Can only be used with claw-class weapons. Must use a Dragon finishing move or normal attack to release charges |
Dragon Claw | 6 | Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks |
Cobra Strike | 12 | Consecutive hits add life and mana stealing to finishing moves. Must use a Dragon finishing move or normal attack to release charges |
Claws of Thunder | 18 | Consecutive hits add lightning damage to finishing moves. Can only be used with claw-class weapons. Must use a Dragon finishing move or normal attack to release charges |
Dragon Tail | 18 | Knock back your enemies with an explosive kick. Adds charged-up bonuses to the kick |
Blades of Ice | 24 | Consecutive hits add cold damage to finishing moves. Can only be used with claw-class weapons. Must use a Dragon finishing move or normal attack to release charges |
Dragon Flight | 24 | Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick |
Phoenix Strike | 30 | Adds elemental novas to finishing moves. Must use a Dragon finishing move or normal attack to release charges |
Shadow Disciplines
Skill | Level Requirement | Description |
Claw and Dagger Mastery | 1 | Improves your skill with claw and dagger weapons |
Psychic Hammer | 1 | Use the power of your mind to create a psychic blast to crush and knock back your enemies |
Burst of Speed | 6 | Increases attack and movement speed for a period of time |
Weapon Block | 12 | Chance to block when you are using dual claw-class weapons |
Cloak of Shadows | 12 | Cast a shadow to blind nearby enemies lowering their defenses for a period of time |
Fade | 18 | Raise all resistances and resist curses for a period of time |
Shadow Warrior | 18 | Summon a shadow of yourself that mimics your skills and fights by your side |
Mind Blast | 18 | Stun a group of enemies using the power of your mind. Deals physical damage. |
Venom | 30 | Add poison damage to your weapons |
Shadow Master | 30 | Summon a powerful shadow of yourself to fight by your side |
Traps
Skill | Level Requirement | Description |
Fire Blast | 1 | Throw a fire bomb to blast your enemies to bits |
Shock Web | 6 | Throw a web of lightning to shock your enemies |
Blade Sentinel | 6 | Set a spinning blade to patrol between you and target point |
Charged Bolt Sentry | 12 | A trap that emits charged bolts at enemies that pass near |
Wake of Fire | 12 | A trap that emits waves of fire |
Blade Fury | 18 | Throw spinning blades to slice up your enemies |
Lightning Sentry | 24 | A trap that shoots lightning to scorch passing enemies |
Wake of Inferno | 24 | Trap that sprays fire at passing enemies |
Blade Shield | 24 | Spinning blades slice enemies who stray to close |
Chain Lightning Sentry | 30 | A trap that shoots chain lightning to scorch passing enemies |
Death Sentry | 30 | Trap that explodes nearby corpses laying waste to enemies |
Published: Oct 26, 2021 04:01 am