Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

How to beat all Bosses in Rush Royale

Rush Royale, as the name implies, is a fast and frantic tower defense game with enemies constantly coming at you. Every so often, you’ll need to face a boss that wields special abilities. There are a total of six bosses in the game, and today we’ll show you how to beat all of them in our Rush Royale guide!

Recommended Videos

How to beat all Bosses in Rush Royale

Tamer

Tamer is usually the first boss you’ll encounter in Rush Royale, and as such, he’s pretty easy to deal with in most situations. His only ability opens a portal that summons monsters to his aid. Though these monsters are usually weak and go down quickly, they tend to be faster than Tamer, which means that your units will target them instead of Tamer.

In most cases, you don’t really need to change your setup for Tamer, as your existing units will do just fine. As long as you have a good mix of single-target and splash damage units, Tamer should go down quick.

Gorgon

Gorgon will periodically petrify two random units. A petrified unit cannot attack or be merged, but if they have any passive effects like the Inquisitor, Engineer, or Knight, they will stay in effect. There’s no real strategy against the Gorgon other than to simply flood the board with as many units as possible. She’s really only dangerous if your board is mostly empty.

Related | How to Get Boreas in Rush Royale

Bedlam

Bedlam is perhaps the first dangerous boss you may encounter. Bedlam will periodically turn all units on the board into a random unit chosen from your deck. If your existing units are merged, their merge rank will stay the same, thankfully.

Depending on your luck, Bedlam’s ability may range from harmless to alarming. A good way to deal with his ability is to just not deal with it at all—having lots of units to stun Bedlam for as long as possible is a great way to delay his ability. You can also just stockpile Mana and rebuild if things get too crazy.

Warlock

Warlock is a powerful mage that will use three abilities in order. The first ability will mark a unit, then a few seconds afterwards, a huge meteor will come down and instantly destroy the unit. You can completely dodge the meteor if you merge the unit with another as the meteor is falling. If you don’t have any units to merge, then just make sure to rebuild after the meteor strikes.

Warlock’s second ability heals himself for about 20% of his max health. You’ll need strong single-target units in order to out-damage his healing. If you can’t damage him enough to counter the healing, you may need to change up your deck.

Warlock’s final ability will cleanse any debuffs that he may have on, like slows, armor reductions, and stuns. Any traps that are placed on the path will also be destroyed. Keep this in mind if your main strategy involves debuffing enemies.

After Warlock uses his final ability, he will cycle back to the meteor ability, then repeats until he is defeated. The Warlock is a dangerous foe if left unchecked, and powerful single-target units are a must to get through his healing and cleansing.

Tribunal

Tribunal can wipe out half of your units in the blink of an eye if you’re unprepared. Upon appearing on the board, he will select half of your units randomly and reduce their merge rank by one. If a unit hasn’t been merged yet, they will immediately be destroyed!

To deal with this potentially devastating ability, it’s best to merge quickly. Before Tribunal spawns, merge as many units as possible to prevent them from being destroyed. Save up some Mana as well to buy replacements if needed.

After that, Tribunal will proceed down the lane as normal. Periodically he will charge through the lane, ignoring all slowing and stunning effects. Strong single-target units are a must for taking him down.

Puppeteer

Puppeteer is the master of manipulation, and as such he possesses the ability to move your units around. His first ability reduces the Mana gain for all units by one. His second ability will move all of your units around one tile in a random direction. If a unit is on the edge, it’ll be moved to the opposite side of the board. He will cycle through abilities until he is defeated.

For the Puppeteer, you just need to pour on the damage. Try to withhold your Mana Boost, and just take him down as fast as you can.

That’s how you deal with all the bosses in Rush Royale. Have any strategies that work really well against specific bosses? Let us know in the comments below!

Author
Image of Jeremy Kanjanapangka
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.