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How to Get All Badges in Roblox Poppy Playtime Chapter 3: Smiling Critters RP | Tips & Guide

We show you where to unlock all badges in Roblox Poppy Playtime Chapter 3: Smiling Critters RP.

Poppy Playtime Chapter 3: Smiling Critters RP is a Roblox role-playing experience set in the universe of Poppy Playtime. If you want more characters, you need to find the badges, so here’s how to get all badges in Roblox Poppy Playtime Chapter 3: Smiling Critters RP.

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In the world of Poppy Playtime, the Smiling Critters are a group of plushies that are also a part of an experiment gone wrong. If you love these characters, you can role-play as them in this unique Roblox experience, and we can guide you through the unlocking process.

Where to Find All Badges in Roblox Poppy Playtime Chapter 3: Smiling Critters RP

Games on Roblox have their own achievement system known as badges. Developers create and set the conditions for badges, and while they’re usually just for show, sometimes in-game rewards are tied to badges.

In the case of Poppy Playtime Chapter 3: Smiling Critters RP, finding and unlocking new badges unlocks new characters for you to morph into, so they are worth seeking out. Our guide walks you through getting all badges, and if you’re looking for a specific badge, use the buttons below to jump around.


Welcome To Smiling Critters RP! Badge

This badge automatically unlocks upon playing Poppy Playtime Chapter 3: Smiling Critters RP for the first time. Easy!

Sweet Sheep Badge

Teleport to Mountain. Across from the big waterfall, you should see a small alcove with beach chairs and umbrellas in it. Dive into the water going down as far as you can, and move in the direction of the red arrow in the screenshot. Notice that the green land sort of stops, allowing you to swim underneath it.

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Follow the secret underwater path all the way through and you should see a mysterious brown door. Go through to find a sheep, and touch it to unlock the Sweet Sheep badge.

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Scary CatNap Badge

This badge is currently disabled. You’re supposed to teleport to Bedrooms, then go upstairs into the bedrooms to find the Scary CatNap plush on the desk. Touching it is supposed to give you the badge, but it’s not working at the moment. Please hold on for a fix from the developer!

Santa DogDay Badge

This is a seasonal badge, which means you can only get it during certain times of the year. To get the Santa DogDay badge, you need to log into the game any time between December 1-31.

CatNap (Cartoon) Badge

Teleport to Bedrooms. Go upstairs, and enter the door near to the left of the green clock to find a small closet. On the right is the CatNap (Cartoon) badge.

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Cleaning Glass Badge

Teleport to Bedrooms. In the living room, there are two large windows that get dusty over time. Walk up to them and clean them to get the Cleaning Glass badge. It helps to do this on a server with less players, as you have to wait for the windows to get dirty again whenever someone cleans them.

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DogDay (Cartoon) Badge

Teleport to Smiling Critters Home. Approach DogDay Home, but don’t go inside; instead, go around to the back of the house to find a shovel lying on the ground. Pick it up and take it with you.

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With the shovel in hand, teleport to Mountain. There’s a big dirt mound by the spawn point, so use your shovel to dig it up to find a buried bone.

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Teleport to Bedrooms. Go into the kitchen, and near the sink is a yellow DogDay Bowl, so place the bone in it to unlock the DogDay (Cartoon) badge.

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CatNap Plush Badge

Teleport to Art Zone. Next to the whiteboard is a picture of plush CatNap, so interact with it to get the CatNap Plush badge.

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Mighty Mouse Badge

Teleport to Mountain. Go up the hill towards the two beach chairs and umbrella, and touch the picture of Mighty Mouse to unlock the Mighty Mouse badge.

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Electricity Bubba Badge

You earn this badge automatically as you’re playing through Minigame 3 (Poppy Playtime). Specifically, it unlocks once you restore power to the prison doors.

Cartoon Daisy Badge

Teleport to Mountain. Go towards the big waterfall, then turn around and face the green hill to spot a hidden door. Go inside and touch the daisy to unlock the Cartoon Daisy badge.

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Cartoon Missy Badge

Teleport to Mountain. Go to the dirt mound that you dug up earlier for the DogDay (Cartoon) badge and turn to your right. You should see a small chasm that you can enter. Once you’re inside, enter the hole on the right and touch the picture to unlock the Cartoon Missy badge.

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Cartoon Huggy Wuggy Badge

Teleport to Camping Zone. Walk alongside the river away from the bridge, and walk into the large tree to the right of the cave. Zoom your camera in, and you should see a hidden Huggy Wuggy picture, so touch it to unlock the Cartoon Huggy Wuggy badge.

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Cartoon Boxy Boo Badge

Teleport to Smiling Critters Home. Turn away from the home and go down the path into the forest. Turn right at the intersection and follow the path to reach a fountain. Behind the fountain is a rock with a picture on it, so touch it to unlock the Cartoon Boxy Boo badge.

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Cartoon Player Badge

Teleport to Mountain. Go down to the fishing docks and look on the side of this building for a yellow sticker. Touch the sticker to unlock the Cartoon Player badge.

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Cartoon Box She Boo Badge

Teleport to Mountain. Go to the same beach cove where we went to for the Sweet Sheep badge. There’s an icon on the ground that you can walk on to unlock the Cartoon Box She Boo badge.

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Minigame 1 Badge

Press the Minigames button to open a list of minigames you can play for Playcoins. The first one is a simple game of red light green light. You must make it to the end of the hallway, but every 10 seconds or so CatNap screams and the whole screen flashes red. If you’re not standing still behind an object when this happens, you’re dead!

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Despite the scary premise, minigame 1 is actually pretty easy. Just take your time and move when it’s safe, and if you don’t think you’re going to make it to the next object, wait for another scream, then move.

Minigame 2 Badge

The goal of this game is to step on all the black buttons on the ground so that they turn green. When all buttons are green, the exit is unlocked. Occasionally, the music ramps up and Scary CatNap appears in the center of the room and the lights go out.

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You must be sleeping in a bed when CatNap appears to stay safe, so take note of where all the beds are before you make your move. You’re free to move again once the lights come back on.

Minigame 3 Badge

The goal of this minigame is to cheat off of all the books on the desks. There are about five books, and cheating takes about 10 seconds. CatNap periodically enters the room, and you have to stop cheating to remain safe; listen for the music to ramp up to know when it’s about to enter the classroom. This minigame is easy but takes a long time.

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Minigame 1/2/3 (Obby) Badges

As the name suggests, these minigames are obstacle courses, or Obbys for short. Since these are relatively straightforward, you don’t really need a guide for them, as they’re dependent on your own platforming skills. All we can say is to take your time and study the path forward so you know how to avoid potential danger. Also, touch the stars to activate checkpoints!

Minigame 1 (Poppy Playtime) Badge

The next set of minigames are short horror adventures that are themed after the original Poppy Playtime games. When you start the first minigame, go into the door on your right. On top of the bunk bed all the way in the corner of the room is an axe, so take it.

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Exit the room and then go down the hallway, turning left at the intersection. Equip your axe and interact with the boarded door to unlock it, at which point you’re chased by CatNap. Go through the door, then turn left and run straight down the hallway. Don’t stop for anything and dodge the beds to escape and win the minigame.

Minigame 2 (Poppy Playtime) Badge

You start in a messed up room with furniture all over the place. Head to the corner of the room to find a small hole marked with a red light. Fall down the hole, open the door, and go down the steps and interact with the red light switch to open the shutters.

Open the door, then walk down the hallway. As soon as you see the candles start going out, immediately start backpedaling and go through the opened way on your left. Fall down, then equip your gas mask before you run through the red hallway.

Run through the warehouse to reach a purple jump pad that sends you across a large gap. Open the door to enter the orphanage. Turn right at the intersection and go towards the eyes to fall into a new room. Use the flashlight on your grabpack to help you see, and open the white door at the end of the hallway.

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Keep following the path forward, and watch your step when crossing the narrow beam. Follow the path to find a hallway with red lights. Equip the gas mask again and run through and open the door at the end to escape and win the minigame. CatNap breaks down right as you reach the door, but if you start opening as soon as you can, you should be fine.

Minigame 3 / Fire Ending / Explode Ending (Poppy Playtime) Badges

Turn to your left, equip the gas mask, and run down the hallway, stopping for nothing. Once you’re out of the red part of the hallway, you can take the gas mask off. Go through the shutters, then turn around and quickly hit the button to close them in front of CatNap.

Talk to Kissy Missy, and follow her to the prison entrance. Turn to your right, and pick up the CatNap plush off of the boxes. Talk to Kissy Missy again, then turn around and go backwards. There’s a new entrance on your right, so go in there. Press the button on the wall, then activate the light pillars, and go back to Kissy Missy.

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The door is open, but Missy is nowhere to be found. Enter the prison, and then take the first right you see. Talk to Kissy Missy again to find out what happened, then proceed through the hole in the wall. You’re in the lab now, so place the CatNap plush on the scanner to open the door.

Jump across the pit, then go through the small pipes, and DogDay starts chasing you. Don’t stop, just keep moving forward, and avoid the black holes, as they’re dead ends.

After you escape the pipes, you run into Kissy Missy again, only for her to finally get finished off by CatNap. Go through the opened door, and go through the first door you see. Jump across the platforms, kick down the grate, and press the checkered button at the end to power up the light pillars. Interact with them to light the way, then go all the way back to the hallway.

Enter the door behind the red barrels. Before taking the jump pad, open the door to find a lever that opens the fire room. Pull the lever, then jump across. Be sure not to go across without pulling the fire room lever first, as there is no way back across.

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After you’re across, open the door, and immediately drop into the hole. CatNap is on your butt, so hurry and pull the lever to open the shutters. Go in and at the intersection, turn left. Run down the hall way, drop into the hole, and immediately turn around and go backwards to avoid DogDay.

You’re in a playground area of sorts, and your goal here is to force DogDay to loop around the obstacles so that you can get back on the ladder. Climb up to where DogDay initially appeared, and go through the pipes.

You’re in a room with a lever that is conveniently marked with “explode CatNap,” so pull it to unlock the Explode Ending badge. You can actually get both endings in one run, so open the door and continue down the hallway. Eventually you reach a hallway with red gas, so don’t forget to equip your gas mask.

After the gas is gone, unequip your gas mask and open the door. The bright red door at the end of the hallway is the end of the minigame, but we don’t want to go in there just yet. On the left, you should see the fire room entrance, and if you pulled the lever earlier, the door should be open.

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Go all the way down into the fire room, and pull the lever to activate the incinerator. Quickly get up on top of the platform to burn CatNap to a crisp, which unlocks the Fire Ending badge. Return to the hallway and go through the bright red door to get the Minigame 3 (Poppy Playtime) badge!

Shop Badges

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There are multiple badges that unlock once you’ve bought the matching character from the in-game shop. All characters are bought with Playcoins earned from the minigames, so you don’t have to worry about spending your hard-earned Robux. The following characters grant you a badge once you buy them:

  • Sports Hoppy (300 Playcoins)
  • Detective PACK (1,500 Playcoins)
  • Math Bubba (650 Playcoins)
  • Artistic Crafty (1,000 Playcoins)
  • Summer DogDay (1,250 Playcoins)
  • Freddy Fox (3,500 Playcoins)
  • EMO KickinChicken (1,500 Playcoins)
  • Christmas PACK (10,000 Playcoins)
  • Waffy CloudWolf (1,000 Playcoins)
  • Alex ThundeFox (1,000 Playcoins)
  • px3 (FoxDang) (1,000 Playcoins)
  • Galaxy CatNap (2,500 Playcoins)
  • Monster CatNap (11,000 Playcoins)
  • Heretic DogDay (3,500 Playcoins)
  • Chef PickyPiggy (500 Playcoins)
  • Valentines pack (10,000 Playcoins)
  • Wissy (50,000 Playcoins)
  • Dapper Player (2,500 Playcoins)
  • Monster CatNap V2 (15,000 Playcoins)
  • Nightmare CatNap (15,000 Playcoins)

If you’ve made it this far, then congratulations! You now have all badges in Poppy Playtime Chapter 3: Smiling Critters RP. That was quite the journey, so take a load off; you earned it. If you have any other tips or questions about the badges in Poppy Playtime Chapter 3: Smiling Critters RP, let us know in the comments below, and don’t forget to check out the rest of our Roblox guides.

Author
Image of Jeremy Kanjanapangka
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.