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How to Get Piggy Book 2 Chapter 12 True Ending

Learn how to get the true ending of Piggy's Book 2, chapter 12 level.

Piggy is a popular horror adventure game on Roblox. With the addition of Book 2, the game’s story has now finally come to a close, if you can achieve the true ending, that is! The final chapter of Book 2 contains a hidden ending, which is also referred to as the true ending of the entire Piggy storyline. Today, we’ll show you how to get Piggy Book 2 chapter 12 true ending!

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Piggy Book 2 Chapter 12 True Ending Walkthrough

Before we begin, there are a few prerequisites and rules you should know before you start this lengthy process.

  • At least one player on your server, or you, must already have all badges from Book 1 and 2, except for the RB Battles and Maple Donut badges. This essentially means you need to have seen all the other endings from Book 2.
  • The Savior ending must be toggled on in the game settings.
  • Do NOT leave the server in the middle of this process, as you will have to start all the way from the beginning!

Once you know all these tidbits, let’s start working towards that hidden ending!

True Ending Step 1: The Docks

First off, you’ll need to start a game on chapter 9, the Docks, on any mode. Your crew makes it to the Docks, and Pony helps you find a way to the surface. You must complete the level without Pony getting hit at all before you can move onto the next step.

An easy way to do this is to set the Piggy mode to just Player, and bring a friend with you on a private server. Once you or your friend takes control of Piggy, simply just stay in one place, and you don’t have to worry about Pony getting hit.

True Ending Step 2: The Camp

Start a game on chapter 11, the Camp, on Swarm mode. Proceed through the level as normal, and when the blue door is unlocked, there should be a keypad inside.

Enter the code 467854, then hit the green button. You should get a message saying that the passcode was accepted, and now you can either finish the level normally or just die.

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True Ending Step 3: The Lab

Start a game on chapter 12, the Lab, on Bot mode. Move fast on this level, as you need to get through these steps with at least 1:50 left on the clock. Quickly scramble to find a Wrench, which has three spawn spots.

One is near the orange key card door, another is at the bottom of the blue key card room, and the last one is on a shelf near the Piggy spawn.

Once you have the wrench, you’ll need to look across the entire Lab for four vents that can be removed with the wrench. They’re located at:

  • Right by the player spawn.
  • Next to the room with the yellow safe.
  • Near the blue key card door.
  • Inside the blue key card room.

There will be a number behind each vent, and the numbers are randomized every game, so your solution will be different from others. Once you have all four numbers, go to the giant keypad with the strange symbols on it.

You want to punch in the numbers in the order from closest to farthest from the keypad. The order should be:

  1. Player spawn number.
  2. Yellow safe number.
  3. Near the blue key card door.
  4. Inside the blue key card room.

In order to input the numbers correctly, you need to use the cypher, which translates the numbers into the strange symbols. Here’s the cypher, fully translated thanks to YouTuber TheCreepyHeadphones.

If you get it right, you’ll see “passcode accepted” pop up on the keypad. If it’s wrong, but you’re sure you have the correct symbols, try reversing the order in which you put the numbers in.

If you were fast enough and managed to reach this point with at least 1:50 left on the clock, you’ll be automatically taken to the next step. Don’t worry if you didn’t make it, as you can simply restart the chapter with newfound knowledge on how to get through it faster.

True Ending Step 4: Escape from TIO

You will be put through a series of puzzle rooms that contain puzzles from earlier chapters, and we’ll walk you through each one. Just be careful, as you have a strict time limit, so move quickly!

In the first room, you’ll see sets of monitors along the wall, with a number in one of them from the Alleys. The monitor with the number represents the position of the number in the three-digit code, so get all the numbers and punch them into the keypad.

In the second room, you’ll see a keypad with four colored buttons on it from the Ship. You should also see four colored panels on the walls. You want to press the colored buttons in the order starting from the left wall, going clockwise.

So, start with the left panel closest to you, then the left panel closer to the keypad, then the right panel closer to the keypad, then finally the right panel all way in the corner.

In the third room, you’ll recognize the rotating stone pillar puzzle from the Docks. Simply match the Roman numerals with the correct layer of the stone pillar, as indicated by the pillars on the wall.

In the fourth room, the rotating disc puzzle from the Temple returns. You’ll see slabs with four symbols on them scattered across the walls. The symbol on the very end of each slab represents what part of the disc the other symbols are supposed to line up with, so match them all to open the way forward.

The symbol on the right end is supposed to represent the left quadrant of the disc.

In the fifth room, the light circle puzzle from the Camp returns. You need to make all the circles light up by clicking on them. Most players like to just brute force this puzzle, but you can actually solve it by clicking on the buttons highlighted in red on the wall.

The way forward is open, and now it’s time for the final showdown!

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True Ending Step 5: Final Showdown with TIO

You’ll be transported to a dream-like maze. TIO will be chasing you here, so stay on your toes and be swift. Look for a pink room, and grab the Wooden Sword. Now, look around for a city room, and you’ll see Pony on the ground, pinned by his father.

Give the Wooden Sword to Pony, and he’ll fight off his father. There’s a bench nearby with the Baseball Bat on it, so grab that and return to the maze.

Look for a room with Georgie hanging from a ledge. Give him the Baseball Bat, and he’ll be able to fend off the infected and pull himself up. There’s another bench with a Pipe on it.

Go back to the pink room, which is actually Zizzy’s room, and give Zee the Pipe. She’ll be able to take down the infected Zizzy. A staircase leading to the second floor will appear in the maze, but before you go up, make sure to grab the Carrot which should be sitting on a bench.

There are three more characters up here that you need to help, but be careful as there are also traps and two Sentinels wandering around. Look around, and you should find a room with Bunny in it, so give her the Carrot.

Go back downstairs, and grab the Bone. Head back upstairs and look for Doggy and give him the Bone. Once again, go back downstairs, but this time grab the Grass. Head back up, find Zizzy, and give her the Grass.

Every time you give an item to a character, they will advance forward and damage TIO. Once you help all three characters, TIO is defeated, and a cutscene will play. Congratulations—you’ve achieved the hidden ending of Book 2, and the true ending to the entire Piggy series!

Sit back and enjoy the cutscene as the main story of Piggy is wrapped up. If you have any other questions or tips about the true ending of Piggy book 2 chapter 12, let us know in the comments below!

Author
Image of Jeremy Kanjanapangka
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.