Shin Megami Tensei V features a lot of different mechanics that allow the Nahobino and his party of demons to become stronger without leveling up.
Among these mechanics are Miracles, special abilities learned by spending Glory that not only empower the Nahobino, but that also allow him to bring more demons, spend less money to purchase items from Gustave, and more.
Here are all of the Miracles in Shin Megami Tensei V and how to make more of them available.
All Miracles in Shin Megami Tensei V
Miracles in Shin Megami Tensei V are divided into four different categories – Supremacy, Doctrine, Awakening, and Cosmos. To learn them, you will need to head to the World of Shadows and spend a set amount of Glory, which can be obtained in a variety of ways.
At the start of the game, only a few Miracles will be available to you. To make more available, you will need to destroy Abscesses scattered all over Da’at.
Supremacy
Supremacy Miracles empower both the demons and the Nahobino, unlocking new ways to increase Magatsuhi.
Miracles | Description | Glory |
Knowledge of Tools | Allows your demons to use items during battle. | 85 |
Unyielding Will | When a guarding ally is attacked, the Magatsuhi Gauge increases a little. | 35 |
Invigorating Defense | An ally’s MP will recover when guarding. | 90 |
Magatsuhi Wellspring | All allies will slightly recover HP and MP if the Magatsuhi Gauge is full at the start of a turn. | 150 |
Vengeful Opportunist | The Magatsuhi Gauge will slightly increase when guarding. | 30 |
Fell Swoop | The Magatsuhi Gauge will very slightly increase when inflicting WEAK or CRITICAL. | 30 |
Counter Incentive: Resist | The Magatsuhi Gauge will slightly increase when an ally’s affinity resistance reduces damage from an enemy attack. | 30 |
Counter Incentive: Null | The Magatsuhi Gauge will increase when an ally Nulls, Drains, or Repels an enemy attack. | 50 |
Race Transcendence | The Nabohino will become able to use race-specific Magatsuhi Skills held by other party members. | 100 |
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Magatsuhi Dispersion | The enemy Omagatoki: Critical effect will end when an ally guards, evades, Nulls, Repels or Drains an enemy attack. | 80 |
Skillful Conservation | Very slightly decreases the amount of Magatsuhi consumed when using Magatsuhi skills. | 150 |
Vengeance | The Magatsuhi Gauge greatly increases anytime an ally dies. | 40 |
Forestall | Slashing an enemy in the field without being noticed will greatly increase the Magatsuhi Gauge at the start of a battle. | 5 |
Constant Vigilance | The Magatsuhi Gauge increases a little at the start of a battle. | 100 |
Embolden | Raises the amount added to the Magatsuhi Gauge each turn. | 150 |
Enhanced Summon | Demon allies summoned in battle will have a random stat raised by 1 rank. | 80 |
Dread | All enemies will have a random stat lowered by 1 rank at the start of a battle. | 100 |
Kindred Favor | Talking with a demon while having that same demon in your party will prompt them to occasionally heal you in battle. | 35 |
Articulate Discourse | Talking with a demon uses 1/2 of a Press Turn Icon. | 65 |
Pacification | If a demon’s mood sours mid-negotiaton, they may forgive you. | 90 |
Inspiring Covenant | Recruiting demons in battle will cause them to immediately level up. | 150 |
Art of Intervention | Use a demon ally’s action to speak with a demon. | 100 |
Divine Persuasion | Demons will sometimes join you unconditionally. | 10 |
Divine Eminence | Demons above the Nahobino’s level can be recruited through negotiation. | 10 |
Deathly Aura I | Cornered demons may beg for their lives. | 30 |
Deathly Aura II | Demand Macca from cornered demons. | 50 |
Deathly Aura III | Demand Essence from cornered demons. | 70 |
Doctrine
Doctrine Miracles improve demons obtained via Fusion and reduce the cost of healing, items, and demon summoning.
Miracles | Description | Glory |
Hand of God | Rare chance to acquire one extra relic. | 5 |
Warrior’s Conception | Newly-fused demons will gain a stat bonus based on the stats of the demons fused. | 50 |
Unforgotten Memories | Newly fused demons will gain EXP based on the stats of the demons fused. | 65 |
Divine Amalgamation | Allows the Nahobino to acquire affinity resistances from essences during Essence Fusion. | 20 |
Inheritance Violation | A demon’s starting skills can be overwritten during skill inheritance. | 10 |
Rank Violation | Level limitation for demon fusion is lifted. | 10 |
Art of Essences I | Allows an additional skill to be selected from essences. | 30 |
Art of Essences II | Allows up to two additional skills to be selected from essences. | 80 |
Art of Essences III | Unlocks all essence skills. | 150 |
Healer’s Hospitality I | The healing cost at leyline founts is reduced by 25%. | 40 |
Healer’s Hospitality II | The healing cost at leyline founts is reduced by 50%. | 100 |
Merchant’s Hospitality I | Item prices at the Cadaver’s Hollow are reduced by 25%. | 60 |
Merchant’s Hospitality II | Item prices at the Cadaver’s Hollow are reduced by 50% | 150 |
Summoner’s Hospitality I | The cost of summoning demons from the Demon Compendium is reduced by 10%. | 50 |
Summoner’s Hospitality II | The cost of summoning demons from the Demon Compendium is reduced by 30%. | 150 |
Summoner’s Hospitality III | The cost of summoning demons from the Demon Compendium is reduced by 50%. | 300 |
Awakening
Awakening Miracles improve demons further upon level up and unlock additional Skill Slots for both demons and the Nahobino.
Miracles | Description | Glory |
Skill Manifestation | A demon ally may awaken to a new skill when leveling up. | 50 |
Prayer of Strength | Additional +1 increase to a demon ally’s Strength when the demon levels up (Only applies up to a certain level). | 200 |
Prayer of Vitality | Additional +1 increase to a demon ally’s Vitality when the demon levels up (Only applies up to a certain level). | 130 |
Prayer of Magic | Additional +1 increase to a demon ally’s Magic when the demon levels up (Only applies up to a certain level). | 200 |
Prayer of Agility | Additional +1 increase to a demon ally’s Agility when the demon levels up (Only applies up to a certain level). | 70 |
Prayer of Luck | Additional +1 increase to a demon ally’s Luck when the demon levels up (Only applies up to a certain level). | 70 |
Empowering Cheer I | Half of MAX HP and MP are recovered when leveling up. | 5 |
Empowering Cheer II | HP and MP are fully recovered when leveling up. | 50 |
Demon Proficiency I | Increases demon ally’s skill slots by 1. | 50 |
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Demon Proficiency II | Increases demon ally’s skill slots by 1. | 100 |
Demon Proficiency III | Increases demon ally’s skill slots by 1. | 150 |
Demon Proficiency IV | Increases demon ally’s skill slots by 1. | 300 |
Divine Proficiency I | Increases the Nahobino’s skill slots by 1. | 30 |
Divine Proficiency II | Increases the Nahobino’s skill slots by 1. | 60 |
Divine Proficiency III | Increases the Nahobino’s skill slots by 1. | 100 |
Divine Proficiency IV | Increases the Nahobino’s skill slots by 1. | 150 |
Divine Garrison I | Increases demon stock by 1. | 10 |
Divine Garrison II | Increases demon stock by 1. | 20 |
Divine Garrison III | Increases demon stock by 2. | 50 |
Divine Garrison IV | Increases demon stock by 2. | 65 |
Divine Garrison V | Increases demon stock by 2. | 80 |
Divine Garrison VI | Increases demon stock by 2. | 90 |
Divine Garrison VII | Increases demon stock by 2. | 100 |
Divine Garrison VIII | Increases demon stock by 3. | 165 |
Divine Garrison IX | Increases demon stock by 3. | 200 |
Cosmos
Cosmos Miracles improve the Nahobino’s Skill Potential, letting you customize the character further.
Miracles | Description | Glory |
Physical Mastery I | Increases the Nahobino’s Physical skill potential by 1. | 120 |
Physical Mastery II | Increases the Nahobino’s Physical skill potential by 2. | 160 |
Physical Mastery III | Increases the Nahobino’s Physical skill potential by 2. | 200 |
Physical Mastery IV | Increases the Nahobino’s Physical skill potential by 2. | 300 |
Physical Mastery V | Increases the Nahobino’s Physical skill potential by 2. | 400 |
Fire Mastery I | Increases the Nahobino’s Fire skill potential by 1. | 50 |
Fire Mastery II | Increases the Nahobino’s Fire skill potential by 2. | 80 |
Fire Mastery III | Increases the Nahobino’s Fire skill potential by 2. | 100 |
Fire Mastery IV | Increases the Nahobino’s Fire skill potential by 2. | 130 |
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Fire Mastery V | Increases the Nahobino’s Fire skill potential by 2. | 160 |
Ice Mastery I | Increases the Nahobino’s Ice skill potential by 1. | 50 |
Ice Mastery II | Increases the Nahobino’s Ice skill potential by 2. | 80 |
Ice Mastery III | Increases the Nahobino’s Ice skill potential by 2. | 100 |
Ice Mastery IV | Increases the Nahobino’s Ice skill potential by 2. | 130 |
Ice Mastery V | Increases the Nahobino’s Ice skill potential by 2. | 160 |
Electric Mastery I | Increases the Nahobino’s Electric skill potential by 1. | 50 |
Electric Mastery II | Increases the Nahobino’s Electric skill potential by 2. | 80 |
Electric Mastery III | Increases the Nahobino’s Electric skill potential by 2. | 100 |
Electric Mastery VI | Increases the Nahobino’s Electric skill potential by 2. | 130 |
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Electric Mastery V | Increases the Nahobino’s Electric skill potential by 2. | 160 |
Force Mastery I | Increases the Nahobino’s Force skill potential by 1. | 50 |
Force Mastery II | Increases the Nahobino’s Force skill potential by 2. | 80 |
Force Mastery III | Increases the Nahobino’s Force skill potential by 2. | 100 |
Force Mastery IV | Increases the Nahobino’s Force skill potential by 2. | 130 |
Force Mastery V | Increases the Nahobino’s Force skill potential by 2. | 160 |
Light Mastery I | Increases the Nahobino’s Light skill potential by 1. | 50 |
Light Mastery II | Increases the Nahobino’s Light skill potential by 2. | 80 |
Light Mastery III | Increases the Nahobino’s Light skill potential by 2. | 100 |
Light Mastery IV | Increases the Nahobino’s Light skill potential by 2. | 130 |
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Light Mastery V | Increases the Nahobino’s Light skill potential by 2. | 160 |
Dark Mastery I | Increases the Nahobino’s Dark skill potential by 1. | 50 |
Dark Mastery II | Increases the Nahobino’s Dark skill potential by 2. | 80 |
Dark Mastery III | Increases the Nahobino’s Dark skill potential by 2. | 100 |
Dark Mastery IV | Increases the Nahobino’s Dark skill potential by 2. | 130 |
Dark Mastery V | Increases the Nahobino’s Dark skill potential by 2. | 160 |
Almighty Mastery I | Increases the Nahobino’s Almighty skill potential by 1. | 120 |
Almighty Mastery II | Increases the Nahobino’s Almighty skill potential by 2. | 160 |
Almighty Mastery III | Increases the Nahobino’s Almighty skill potential by 2. | 200 |
Almighty Mastery IV | Increases the Nahobino’s Almighty skill potential by 2. | 300 |
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Almighty Mastery V | Increases the Nahobino’s Almighty skill potential by 2. | 400 |
Ailment Mastery I | Increases the Nahobino’s Ailment skill potential by 1. | 40 |
Ailment Mastery II | Increases the Nahobino’s Ailment skill potential by 2. | 55 |
Ailment Mastery III | Increases the Nahobino’s Ailment skill potential by 2. | 70 |
Ailment Mastery IV | Increases the Nahobino’s Ailment skill potential by 2. | 90 |
Ailment Mastery V | Increases the Nahobino’s Ailment skill potential by 2. | 140 |
Recover Mastery I | Increases the Nahobino’s Healing skill potential by 1. | 60 |
Recover Mastery II | Increases the Nahobino’s Healing skill potential by 2. | 120 |
Recover Mastery III | Increases the Nahobino’s Healing skill potential by 2. | 200 |
Support Mastery I | Increases the Nahobino’s Support skill potential by 1. | 60 |
Support Mastery II | Increases the Nahobino’s Support skill potential by 2. | 120 |
Support Mastery III | Increases the Nahobino’s Support skill potential by 2. | 200 |
Published: Nov 30, 2021 06:17 am