All good things come to an end eventually, and today is the day Super Smash Bros. Ultimate fans have to say goodbye to major updates, as patch 13.0.0. will be the last one to introduce new features and content. Thankfully, the game will be going out with a bang, as the update brings support for the final DLC fighter, Sora, and plenty of balance changes for multiple characters.
Here’s everything you need to know about the Super Smash Bros. Ultimate 13.0.0 patch.
What’s New in Super Smash Bros. Ultimate 13.0.0 Patch
New Content
The Super Smash Bros. Ultimate 13.0.0 patch introduces support for Kingdom Hearts’ Sora, the final DLC fighter for the game. By purchasing Sora, you also get access to a new stage, the iconic Hollow Bastion. The patch also adds nine Kingdom Hearts songs to the game.
Patch 13.0.0 also adds new spirits inspired by the Kingdom Hearts series. The following spirits will appear in the Shop on the Vault menu.
- Riku
- Kairi
- Roxas
- Axel
- Xion
- Terra
- Ventus
- Aqua
The new Super Smash Bros. Ultimate 13.0.0 patch also introduces support for additional Mii Fighters DLC content, such as the Judd Hat, Octoling Wig, and the Doom Slayer Helmet and Armor.
General Changes
The 13.0.0 patch introduces a variety of fixes that improve the gameplay experience. Unfortunately, the patch notes do not elaborate on which fixes have been introduced.
Fighter Adjustments
The Super Smash Bros. Ultimate 13.0.0 introduces some balance changes for multiple fighters, as well as a universal change for all characters that makes it so that opponents that fall down following Kazuya‘s side special cannot be stepped on when jumping.
Fighters | Moves | Changes |
---|---|---|
All Fighters | N/A | Made it so opponents that fall down in place due to Kazuya’s side special cannot be stepped on when jumping. |
Jigglypuff | Neutral Attack 2 | Reduced vulnerability. |
Jigglypuff | Back Air Attack | Reduced vulnerability. Reduced vulnerability when landing. |
Jigglypuff | Downward Throw | Shortened the launch distance. Reduced vulnerability. |
Dr. Mario | Neutral Air Attack | Extended launch distance for the high-damage window. |
Dr. Mario | Up Air Attack | Increased attack power and maintained launch distance. |
Dr. Mario | Down Air Attack | Increased attack speed. |
Dr. Mario | Side Special | Increased the amount of time hit detection lasts. |
Dr. Mario | Down Special | Increased the speed that super armor activates when using the move on the ground. |
| ||
Zelda | Neutral Attack 1 | Reduced vulnerability. |
Zelda | Flurry Attack | Increased power. |
Zelda | Up Smash Attack | Extended launch distance. |
Zelda | Down Smash Attack | Extended launch distance. |
Zelda | Down Air Attack | Increased the high-damage range. |
Lucario | Dash Attack | Extended the duration of the high-damage part of the attack. Increased the high-damage range. |
Lucario | Side Tilt Attack | Extended launch distance of the second attack. |
Lucario | Down Tilt Attack | Increased attack speed. |
Rosalina & Luma | Down Smash Attack | Luma will appear in front of Rosalina when using the move and turning around. Extended launch distance for Luma’s attack. |
| ||
Rosalina & Luma | Side Special | Luma will follow you when using the move in the air. |
Little Mac | Up Tilt Attack | Extended the duration of an opponent’s animation when they are struck by this attack. |
Little Mac | Side Smash Attack | Increased power against shields when using the move with down input. |
Little Mac | Neutral Special | Extended launch distance. Reduced vulnerability when using the move on the ground. Increased speed so it will be faster to use the move. Made so the second button press can be input in advance. |
Little Mac | Up Special | Extended launch distance of the last attack. |
Little Mac | Down Special | Increased the amount that attack power will increase. |
Ridley | Side Special | Shortened the time between the slamming/dragging animations and when another jump can be input. |
King K. Rool | Up Tilt Attack | Increased power. Extended launch distance. |
King K. Rool | Side Smash Attack | Increased the amount of time hit detection lasts. Increased the range at the beginning of the move. |
| ||
King K. Rool | Forward Air Attack | Reduced vulnerability. |
King K. Rool | Up Throw | Extended launch distance. |
Isabelle | Down Tilt Attack | Reduced vulnerability. |
Isabelle | Side Smash Attack | Extended the duration of the high-damage part of the attack. |
Isabelle | Down Smash Attack | Extended launch distance. Increased attack range. |
Isabelle | Forward Throw | Extended launch distance. |
Incineroar | Down Smash Attack | Increased power. Extended launch distance. |
Incineroar | Up Air Attack | Increased attack power and maintained launch distance. |
Incineroar | Up Special | Increased attack power and maintained launch distance of the high-damage window while descending. Increased attack power and maintained launch distance of the high-damage window for the explosion. |
Joker | Final Smash | Shortened the downtime after finishing the Final Smash. |
Hero | Final Smash | Shortened the downtime after finishing the Final Smash. |
Published: Oct 19, 2021 06:04 am